블렌더 3D 배우기: 두 판 사이의 차이

위키책, 위키책
내용 삭제됨 내용 추가됨
Kidkkr (토론 | 기여)
편집 요약 없음
Kidkkr (토론 | 기여)
편집 요약 없음
2번째 줄: 2번째 줄:


== 이 책에 대하여 ==
== 이 책에 대하여 ==
''블랜더 3D 배우기'' 는 수많은 사람들과 [https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Team 팀원들], 그리고 익명의 저자들의 노력으로 만들어진 책입니다. [http://www.blender.org 블렌더]라는 [[w:자유_소프트웨어|자유 소프트웨어]] 어플리케이션을 통해서, 이를 통해 많은 이들에게 3차원 컴퓨터 그래픽스를 만드는 법을 알려 줄 것입니다.
''블렌더 3D 배우기'' 는 수많은 사람들과 [https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Team 팀원들], 그리고 익명의 저자들의 노력으로 만들어진 책입니다. [http://www.blender.org 블렌더]라는 [[w:자유_소프트웨어|자유 소프트웨어]] 어플리케이션을 통해서, 이를 통해 많은 이들에게 3차원 컴퓨터 그래픽스를 만드는 법을 알려 줄 것입니다.


이 책을 보충하는 다음의 온라인 리소스들을 함께 활용할 수 있습니다:
이 책을 보충하는 다음의 온라인 리소스들을 함께 활용할 수 있습니다:
9번째 줄: 9번째 줄:
*유저 포럼 [http://blenderartists.org/forum/ Blender Artists Forum]
*유저 포럼 [http://blenderartists.org/forum/ Blender Artists Forum]


이 책을 따라하며 간단히 배울 수도 있지만, 튜토리얼들을 함께 따라하다보면 더 많은 것을 배우게 될 것입니다. 이를 위해 블렌더가 설치된 컴퓨터가 필요합니다. [http://www.blender.org 블렌더 재단]에서 [http://www.blender.org/download 블렌더를 다운로드] 할 수 있습니다. 더 자세한 사항은 [[/블렌더_3D_배우기/만들기_전에_알아야할_것|첫번째 단원]]에서 다룹니다.
{{차례|블렌더 3D 배우기}}

내용

{{차례 끝}}
{{참조}}'''버전 호환성을 확인하세요.''' 블렌더는 지속적인 개발이 이루어집니다. 따라서 몇몇 튜토리얼들은 오래된 버전을 기준으로 작성되어, 아직 현재 버전을 기준으로 업데이트되지 못했을 수 있습니다. 구체적으로는 2.5x 시리즈 이후로 사용자 인터페이스와 스크립팅 API에 큰 변화가 있었습니다. 만약 오래된 내용을 발견하셨다면, 부담없이 갱신, 수정 해주시면 됩니다.


버전이 명시된 내용들은 다음과같이 참조로 표시되어 있습니다.

{{참조}} 적용 블렌더 버전: 2.75


==개요==
이 책은 쉬운 것에서 복잡한 것으로 나아가는 튜토리얼로 이루어져 있습니다. 앞서 배운 것들을 뒤에 활용하면서 나아갑니다. 충분한 경험이 있는 사용자는 건너뛰어도 상관없겠지만, 초보자들은 반드시 차례대로 배우길 권합니다.

이 튜토리얼들은 네 단원으로 되어 있습니다.
#'''배경지식''' — 기초적인 소개:
#* 컴퓨터 그래픽스
#* 블렌더 사용자 인터페이스(UI)
#'''모델링과 셰이딩 기초''' — 3차원 물체를 만들고 렌더링하는 기본적인 기술들
#'''지평 넓히기'''
#* 대안적인 모델링과 렌더링 방법들
#* 라이팅, 에니메이션, 게임 제작에 대한 소개
#'''이륙'''
#* 스크립팅
#* 모델링, 애니메이션, 게임제작 고급 기술들

부록:
*레퍼런스
** 자주 묻는 질문들
** 잡다한 것
*전반적인 조언—블렌더를 최대한 활용하기 위한 팁
*여러가지 튜토리얼—핵심적이지 않은 아닌 튜토리얼들


{{참고}} 현재 번역이 진행중입니다. 영어로된 부분은 아직 번역이 이루어지지 않은 부분입니다. 번역이 이루어진 다음에는 수정해주세요.

=목차=

== 단원 1. 배경지식 ==
* [[/블렌더_3D_배우기/만들기_전에_알아야할_것|만들기 전에 알아야 할 것]]
* [[/What Blender Can Do/]]

* Section 1A: 3D Concepts
** [[/3D Geometry/]]
** [[/Coordinate Transformations/]]
*** [[/Orthographic Views/]]
*** [[/Perspective Views/]]
** [[/Coordinate Spaces in Blender/]]

* Section 1B: User Interface (UI)
** [[/User Interface Overview|Overview]]
** [[/Keystroke, Button, and Menu Notation/]]
** [[/Non-standard equipment|Non-standard Input Devices]]
** [[/Operating System specific notes|Operating System-specific Issues]]
** [[/Blender Interface|Blender User Interface]]
** [[/Blender Windowing System/]]
** [[/User Preferences Windows/]]
** [[/Properties Window/]]
** [[/3D View Windows/]]
** [[/Object Mode/]]

== Unit 2: Basic Modeling and Shading ==
* Section 2A: Your First Mesh Models
** [[/Mesh Edit Mode/|Meshes and Edit Mode]]
** [[/Normals and Shading/]]
** [[/More Mesh Editing Techniques/]]
** [[/Quickie Lighting/]]
** [[/Quickie Model/]]
** [[/Quickie Render/]]
** [[/World Settings/|Enter the World]]
** [[/Understanding the Camera/]]
** [[/Improving Your House/]]

* Section 2B: Smooth Meshes (Simple Person with a Hat)
** [[/Modeling a Simple Person|Extruding a Simple Person]]
** [[/Detailing Your Simple Person 1|Smoothing Your Simple Person]]
** [[/Detailing Your Simple Person 2|Improving Your Simple Person]]
** [[/Creating a Simple Hat|Spinning a Simple Hat]]
** [[/Putting Hat on Person|Putting the Hat on the Person]]

* Section 2C: Materials and Textures
** [[/Materials and Textures/|Overview]]
** [[/Quickie Material/]]
** [[/Multiple Materials Per Object|Multiple Materials per Object]]
** [[/Metal Versus Plastic|Metal Versus Plastic]]
** [[/Texture Settings/]]
** [[/Image Textures/]]
** [[/Procedural Textures/]]
** [[/Quickie Texture/]]
** [[/Halo Materials/]]

* Beyond Basics
** [[/Blender Memory Management/]]
** [[/Aligned to view issue|A Common Pitfall in Older Tutorials (Align to View Issue)]]
** [[/Bones/|Using Bones]]
** [[/Mountains Out Of Molehills|Mountains out of Molehills]]
** [[/Modeling a volcano|Modeling a Volcano]]
** [[/Penguins from spheres/|Penguins from Spheres]] {{stage short|75%|00:00, 13 sept 2015 (UTC)}}
** [[/Dicing With Depth/|Dicing With Depth (Dice Modeling)]]
**[[/Model a Goblet/]]
*** [[/Model a Silver Goblet/]] {{stage short|75%|00:00, 13 sept 2015 (UTC)}}
*** [[/Model a Silver Goblet cylinder|Model a Silver Goblet Another Way]]
*** [[/Spin a goblet/]]
*** [[/Light a Silver Goblet/|Light a Silver Goblet (Early look at lighting)]]
** [[/Simple Vehicle/]]
*** [[/Simple Vehicle: Wheel tutorial 1/]]
*** [[/Simple Vehicle: Wheel tutorial 2/]]
*** [[/Simple Vehicle: Seat/]]
*** [[/Simple Vehicle: Rocket Launcher/]]
*** [[/Simple Vehicle: Body/]]
*** [[/Simple Vehicle: Some Assembly Required/]]
** [[/Modeling a 3D Parachute in Blender/]]
** [[/Model a Low Poly Head/]]
** [[/Building a House/]]
** [[/Pipe joints/]]
** [[/Lighting Suzanne: Introductory one lamp lighting/]]

* Curve and Path Modeling
** [[/Curve and Path Modeling/|Overview]]
** [[/Intro to Bezier Curves/|Intro to Bézier Curves]] {{stage short|75%|00:00, 13 sept 2015 (UTC)}}
** [[/Bevelling a Curve/|Bevelling a Curve]]
** [[/NURBS Patches/|NURBS Patches]]
** [[/Deforming Meshes using the Curve Modifier/]]

* [[/The Empty Object/]]

* Using Reference Photos
** [[/Background Images/]]
** [[/Aligning Vertices with a Guide Image/]] {{stage short|75%|00:00, 13 sept 2015 (UTC)}}
** [[/Modeling a Wolf from Guide Images/]]
** [[/2D Image (logo) to a 3D Model|Using Bézier Curve to Model a 3D logo from a 2D logo]] {{stage short|75%|20:00, 11 sept 2015 (UTC)}}

* Further Materials and Textures
** [[/Subsurface scattering|Subsurface Scattering]]
** [[/Ray Tracing|Ray Tracing]]
** [[/Using Textures|Using Textures]] {{stage short|25%|20:00, 11 sept 2015 (UTC)}}
** [[/Using a texture to make a material partially transparent/]] {{stage short|50%|20:00, 11 sept 2015 (UTC)}}
** [[/Creating Basic Seawater/]] {{stage short|25%|20:00, 11 sept 2015 (UTC)}}
** [[/Mountains Out Of Molehills 2/]] {{stage short|25%|20:00, 11 sept 2015 (UTC)}}
** [[/Basic Carpet Texture/]] {{stage short|25%|20:00, 11 sept 2015 (UTC)}}
** [[/The Rusty Ball/]]
** [[/Creating Pixar-looking eyes in Blender|Creating Pixar-looking eyes]] {{stage short|25%|20:00, 11 sept 2015 (UTC)}}
** [[/Procedural Eyeball/]]
** [[/Putting It All Together: A Dragon!/]]

== Unit 3: Broadening Horizons ==

* [[/Image Editor/|The UV/Image Editor]]

* UV Maps - Pasting photos to 3D surfaces
** [[/UV Map Basics/]]
** [[/Realistic Eyes In Blender/]] {{stage short|75%|9:00, 20 sept 2015 (UTC)}}

* Lighting
** [[/Beginning Lighting/]]
** [[/Understanding Real Lights/]]
** [[/Understanding Blender Lights/]]
** [[/Basic Lighting Rigs/]]
** [[/Faked Gi with Blender internal/|Faked Global Illumination with Blender internal]] {{stage short|50%|9:00, 4 dec 2015 (UTC)}}

* [[/Parenting/|Practicing Good Parenting]]

* Basic Animation
** [[/Basic Animation/|Overview]]
** [[/Basic Animation/Keyframing_Introduction/|Introduction to Keyframing]]
** [[/The Ways of the Animator/]]
** [[/Animation Editors/]] {{stage short|25%|Sat Apr 19 02:38:36 UTC 2014}}
** [[/Basic Animation/Introducing the Graph Editor/|Introducing the Graph Editor]] {{stage short|50%|Mon May 5 04:15:16 UTC 2014}}
** [[/Basic Animation/Rendering/|Animation Rendering]]
** [[/Basic Animation/Lattice|Lattice Modifier]] {{stage short|50%|19:16, 12 May 2009 (UTC)}}
** [[/Basic Animation/Bounce|Bouncing Ball with Lattice]] {{stage short|75%|19:16, 12 May 2009 (UTC)}}
** [[/Creating Basic Water animation/|Creating Basic Water Animation]] {{stage short|25%|13:39, 9 Jan 2012 (UTC)}}
** [[/Flying Through A Canyon/|Flying Through a Canyon]] {{stage short|50%|19:16, 12 May 2009 (UTC)}}
** [[/Using the sequencer to compile frames into an animation/|Using the Sequencer to Compile Frames into an Animation]] {{stage short|100%|19:16, 12 May 2009 (UTC)}}
*** [http://www.straightedgelinux.com/blog/howto/videoBlender/index.html External tutorial about regular 2D video editing, with lots of illustration. (keywords: sequencer, NLE)]

* [[/Further Rendering Options/]]

* Particle Systems
** [[/Particle Systems/|Overview]]
** [[/Making Fire/|Fire]] {{stage short|100%|Mar 19, 2009}}
** [[/Furry/|Fur]] {{stage short|100%|Mar 22, 2009}}
** [[/Fireworks/]] {{stage short|100%|Mar 10, 2009}}
** [[/Particles forming Shapes/]] {{stage short|100%|Apr 06, 2009}}
** [[/Billboard Animation/]] {{stage short|100%|Apr 13, 2009}}

* Soft Bodies
** [[/Soft Body Animation/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}
** [[/Simple Cloth Animation/]]
** [[/Soft Body with wind/|Soft Body with Wind]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}

* Blender Game Engine
** [[/Your First Test/|Blender Game Engine Basics- Rolling Ball]] {{stage short|50%|19:16, 12 May 2009 (UTC)}}
** [[/Platformer: Creation and Controls|Platformer: Controls and Movement]] {{stage short|50%|19:16, 12 May 2009 (UTC)}}
** [[/An aMAZEing game engine tutorial|Maze: Force and Multiple Levels]] {{stage short|75%|19:16, 12 May 2009 (UTC)}}
** [[/Platformer: Physics Fixes|Platformer: Improving the Physics]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}
** [[/Making exe|How to Make an Executable]] {{stage short|75%|19:16, 12 May 2009 (UTC)}}
** [[/Build a skybox/|Build a Skybox]] {{stage short|25%|19:16, 12 May 2009 (UTC)}}
** [[/Basic mouse pointer/|Basic Mouse Pointer]] {{stage short|50%|19:16, 12 May 2009 (UTC)}}
** [[/Text in BGE/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}
** [[/Python Platformer: Creation|Platformer: Creating the Engine with Python]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}

== Unit 4: Taking Off with Advanced Tutorials ==

* Python Scripting
** [[/Advanced Tutorials/Python Scripting/Introduction|Introduction]]
** [[/Advanced Tutorials/Python Scripting/Addon Anatomy|Anatomy Of An Addon]]
** [[/Advanced Tutorials/Python Scripting/Addon User Interface|A User Interface For Your Addon]]
** [[/Advanced Tutorials/Python Scripting/Addon Custom Property|Adding A Custom Property]]
** [[/Advanced Tutorials/Python Scripting/Separately Installable Addon|A Separately Installable Addon]]
** [[/Advanced Tutorials/Python Scripting/Object, Action, Settings|Object, Action, Settings]]

* Advanced Modeling
**[[Blender 3D: Noob to Pro/Advanced Tutorials/Advanced Modeling|Overview]]
** [[/HDRi|High Dynamic Range imaging (HDRi)]] {{stage short|25%|19:16, 12 May 2009 (UTC)}}
*** [[/Creating a Light Probe/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}}
** [[/Making Landscapes with heightmaps|Landscape Modeling with Heightmaps]] {{stage short|50%|19:16, 12 May 2009 (UTC)}}
*** [[/How to Do Procedural Landscape Modeling/]]
*** [[/Landscape Modeling I: Basic Terrain/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}}
*** [[/Landscape Modeling II: Texture Stenciling/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}}
*** [[/Landscape Modeling III: Exporting as a Heightmap/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}}

* Advanced Materials and Textures
** [[/Bump Mapping|Bump Mapping]] {{stage short|100%|02 June 2009 (UTC)}}
** [[/Normal Mapping|Normal Mapping]] {{stage short|100%|19:16, 12 May 2009 (UTC)}}
*** [[/Texture Normal Mapping|Texture Normals]] {{stage short|100%|19:16, 12 May 2009 (UTC)}}
*** [[/Color Map Normal Mapping|Color Map Normals]] {{stage short|100%|19:16, 12 May 2009 (UTC)}}

* Nodes
** [[/Nodes|Introduction]]
** [[/Texture Nodes|Texture Nodes]]
** [[/Material Nodes|Material Nodes]]
** [[/Compositing|Compositing]]
** [[/Compositing/Portal Effect|Further Compositing: A Portal Effect]]

* [[/Advanced Tutorials/Advanced Rendering|Advanced Rendering]]
** [[/Advanced Tutorials/Introduction to Cycles|Introduction to Cycles]]
** [[/Advanced Tutorials/Cycles Glass|A Glass Material in Cycles]]
** [[/Advanced Tutorials/Cycles Fireflies|Dealing with Firefles in Cycles]]
** [[/Advanced Tutorials/Cycles Fireflies 2|Firefles in Cycles, Continued]]
** [[/Advanced Tutorials/Procedural Eyeball in Cycles|Procedural Eyeball in Cycles]]
** [[/Advanced Tutorials/Introduction to Freestyle|Introduction to Freestyle]]

* Advanced Animation
**[[Blender 3D: Noob to Pro/Advanced Tutorials/Advanced Animation|Overview]] {{stage short|25%|19:16, 8 Aug 2009 (UTC)}}
** [[/Advanced Tutorials/Advanced Animation/Introduction|Introduction]] {{stage short|75%|19:16, 12 May 2009 (UTC)}}
** [[/Advanced Tutorials/Advanced Animation/Guided tour/index|Guided Tour:]] {{stage short|100%|19:16, 12 May 2009 (UTC)}}
*** [[/Advanced Tutorials/Advanced Animation/Guided tour/Armature/index|Armature Object]] {{stage short|100%|19:16, 12 May 2009 (UTC)}}
**** [[/Advanced Tutorials/Advanced Animation/Guided tour/Armature/object|Armature Object in Object Mode]] {{stage short|75%|19:16, 12 May 2009 (UTC)}}
**** [[/Advanced Tutorials/Advanced Animation/Guided tour/Armature/edit|Armature Object in Edit Mode]] {{stage short|75%|19:16, 12 May 2009 (UTC)}}
**** [[/Advanced Tutorials/Advanced Animation/Guided tour/Armature/pose|Armature Object in Pose mode]] {{stage short|75%|19:16, 12 May 2009 (UTC)}}
*** [[/Advanced Tutorials/Advanced Animation/Guided tour/Mesh/index|Mesh Object]] {{stage short|100%|19:16, 12 May 2009 (UTC)}}
**** [[/Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Amodif|Connection between Armature and Mesh]] {{stage short|75%|19:16, 12 May 2009 (UTC)}}
**** [[/Advanced Tutorials/Advanced Animation/Guided tour/Mesh/env|Envelope]] {{stage short|75%|19:16, 12 May 2009 (UTC)}}
**** [[/Advanced Tutorials/Advanced Animation/Guided tour/Mesh/vg|Vertex Groups & Weight Paint]] {{stage short|75%|19:16, 12 May 2009 (UTC)}}
**** [[/Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Shape|Shape Keys]] {{stage short|50%|19:16, 12 May 2009 (UTC)}}
***** [[/Advanced Tutorials/Advanced Animation/Guided tour/Mesh/Shape/Sync|Lip-Sync with Shape Keys]] {{stage short|75%|19:16, 12 May 2009 (UTC)}}
*** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/index|Constraints]] {{stage short|100%|19:16, 12 May 2009 (UTC)}}
**** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/cl|Copy Location]] {{stage short|75%|19:16, 12 May 2009 (UTC)}}
**** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/cr|Copy Rotation]] {{stage short|75%|19:16, 12 May 2009 (UTC)}}
**** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/tt|Track-To]] {{stage short|75%|19:16, 12 May 2009 (UTC)}}
**** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/fl|Floor]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}
**** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/lt|Locked Track]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}
**** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/fp|Follow Path]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}
**** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/st|Stretch-To]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}
**** [[/Advanced Tutorials/Advanced Animation/Guided tour/Const/ik|IK Solver]] {{stage short|75%|19:16, 12 May 2009 (UTC)}}
*** [[/Advanced Tutorials/Advanced Animation/Guided tour/timeline|Timeline Window]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}
*** [[/Advanced Tutorials/Advanced Animation/Guided tour/ipo/index|IPO Window]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}
**** [[/Advanced Tutorials/Advanced Animation/Guided tour/ipo/type|Data Type]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}
*** [[/Advanced Tutorials/Advanced Animation/Guided tour/NLA/index|NLA Window]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}
**** [[/Advanced Tutorials/Advanced Animation/Guided tour/NLA/intro|Introduction To NLA Editor]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}
**** [[/Advanced Tutorials/Advanced Animation/Guided tour/NLA/stride|The Stride feature]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}
** [[/Advanced Tutorials/Relative Vertex Keys|Relative Vertex Keys]] {{stage short|50%|8:46, 3 Aug 2010 (UTC)}}
** [[/Advanced Tutorials/Advanced Animation/example/bob/index|Working Example: Bob]] {{stage short|50%|19:16, 12 May 2009 (UTC)}}
*** [[/Advanced Tutorials/Advanced Animation/example/bob/Build rig|Building the Rig]] {{stage short|25%|8:05, 11 May 2011 (UTC)}}
*** [[/Advanced Tutorials/Advanced Animation/example/bob/connect2mesh|Deform the Mesh]] {{stage short|0%|8:05, 11 May 2011 (UTC)}}
*** [[/Advanced Tutorials/Advanced Animation/example/bob/walk|Create a Walk Cycle]] {{stage short|0%|8:05, 11 May 2011 (UTC)}}
** [[/Advanced Tutorials/Advanced Animation/example/ Piston, Rod and Crank|Working example: Piston, Rod and Crank]] {{stage short|100%|19:16, 12 May 2009 (UTC)}}
** [[/Advanced Tutorials/Advanced Animation/example/ Cutting Through Steel|Working example: Cutting Through Steel]] {{stage short|100%|19:16, 12 May 2009 (UTC)}}

* Advanced Game Engine
** [[/Advanced Tutorials/Advanced Game Engine|Overview]]{{stage short|25%|19:16, 12 May 2009 (UTC)}}
** [[/Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)|Advanced Game Engine Techniques (GUI)]]{{stage short|50%|19:16, 12 May 2009 (UTC)}}
*** [[/Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/Creating Pop-Up Menus|Creating Pop-Up Menus]]{{stage short|100%|19:16, 12 May 2009 (UTC)}}
*** [[/Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/Creating Moving Menus|Creating Dropping Menus]]{{stage short|00%|19:16, 12 May 2009 (UTC)}}
*** [[/Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/The "5-Layer" Button|The "5-Layer" Button]]{{stage short|00%|19:16, 12 May 2009 (UTC)}}
*** [[/Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(GUI)/Creating Object Outlines|Creating Object Outlines]]{{stage short|00%|19:16, 12 May 2009 (UTC)}}
** [[/Advanced Tutorials/Advanced Game Engine/Game Creating Techniques(Python)|Advanced Game Engine Techniques (Python)]]{{stage short|00%|19:16, 12 May 2009 (UTC)}}

* [[/Hacking Blender/]]{{stage short|25%|Sat, 28 Sep 2013 00:31:55 +0000}}
**[[/Intro-GE-Source|Introduction to Game Engine Source]]{{stage short|25%|19:16, 12 May 2009 (UTC)}}

== Appendices ==

=== Reference Material ===

* [[/Glossary/]]
* [[/FAQ/|Frequently Asked Questions]] {{stage short|50%|19:16, 12 May 2009 (UTC)}}
* [[/Tutorial Links List/]]
* [[/Hotkeys/]]
* [[/Output Formats/]]
* [[/Image Portfolio/]]
* [[/Blender Glossary/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}}
* [[/Every Material Known to Man/|Materials Directory: Every Material Known To Man]] {{stage short|50%|19:16, 12 May 2009 (UTC)}}
* [[/Sources of free 3D models/]] - Sources of free 3D models for additional study
* [[/Blueprint Links List|All Blueprints Links]] – blueprints from all over the Web
* [[/Materials, Textures, Photos/]] - Sources of free materials, textures and photos

=== Advice ===

General advice:
* [[/Asking for Help/]]
* [[/Know What You're Doing|Tips for a Successful Project]] {{stage short|50%|19:16, 12 May 2009 (UTC)}}
* [[/Modeling Realistically|Modeling Realistically]] {{stage short|50%|19:16, 12 May 2009 (UTC)}}
* [[/Modeling tips/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}}

Performance tips (for making Blender run faster):
* [[/Cheat the 3D/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}}
* [[/Performance vs. Quality/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}}

=== Miscellaneous Tutorials ===
''This is our attic, mostly tutorials that could be useful to some extent if they would be revamped completely, but are of little use at the moment. If you can contribute to some of them, go ahead and rewrite them to your liking!''
* [[/Modeling a Gingerbread Man/]] {{stage short|75%|19:16, 12 May 2009 (UTC)}}
* [[/Modeling a simple space-ship/]]
* [[/Create an animated GIF wallpaper (Blender/GIMP)/]]
** [[/Part 1 - Preparing the Scene/]]
* [[/Creating Weapons based on 2D Images/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}}
* [[/Making Your Creation Smoother/|Modeling with Meta Balls]] {{stage short|75%|19:16, 07 May 2010 (UTC)}}
* [[/Match Moving/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}}
* [[/Motion Tracking with Icarus/|Match Moving/Motion Tracking with Icarus and Blender]] {{stage short|75%|19:16, 12 May 2009 (UTC)}}
* [[/Create a Clayman/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}
* [[/Organic Modeling/]] {{stage short|25%|19:16, 12 May 2009 (UTC)}}
* [[/Understanding the Fluid Simulator/]] {{stage short|50%|17:06, 4 January 2010 (UTC)}}
* [[/Creating a jewel in Blender/]]
* [[/Modeling a picture/]] [[image: 00%.svg]]
* [[/Modeling with the Spin Tool/]]
** [[/Spin Tool Introduction/]]
** [[/Illustrative Example: Model a Wine Glass/]]
** [[/Illustrative Example: Model a Mug/]]{{stage short|00%|16:00, 18 sept 2015 (UTC)}} (No page)
* [[/Creating Ogg-Theora movies using Blender/]] ''Should this page be moved here?''
* [[/Creating animated GIFs using Blender and Gimp/]] ''Should this page be moved here?''
* [[/3D Tiling Backgrounds For The Web/]] {{stage short|100%|19:16, 12 May 2009 (UTC)}} ''Should this page be moved here?''
* [[/Cool Things|Cool Things That Aren't That Obvious in Blender]] ''Should this page be moved here?''
* [[/Troubleshooting/]] Common Technical Issues and What to do About Them ''Should this page be moved here?''
* [[/Creating Blender Libraries/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}} ''Should this page be moved here?''
* [[/Add some depth with stereo/]]
* [[/Fluffy Material|Ways to create a "fluffy" effect (materials and lights)]]
* [[/Human Body/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}
* [[/Rendering Information/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}
* [[/Using Blender Libraries/]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}
* [[/Beginning Modeling Final Project/]] {{stage short|50%|19:16, 12 May 2009 (UTC)}}
* [[/Using Inkscape to make advanced Bezier curves/]]{{stage short|25%|1:18, 28 July 2010 (UTC)}}
* [[/Advanced Tutorials/Advanced Modeling/Light Mapping|Light Mapping]] {{stage short|00%|19:16, 12 May 2009 (UTC)}}
* [[/Platonic Solids/]]
* [[/Modeling techniques and Workflow/]] {{stage short|00%|16:00, 18 sept 2015 (UTC)}} (No page)
**[[/Polygonal Modeling/]]
*** [[/Box Modeling/]]
**** [[/Illustrative example: Model a Chair (Swan Chair)/]]
***** [[/Model a Chair-Preparations/]]
***** [[/Model a Chair-The Seat/]]
***** [[/Model a Chair-The Feet/]]
**** [[/Illustrative Example: Modeling a Simple Human Character/]]
***** [[/Modeling a Human Character - Preparations/]]
***** [[/Modeling a Human Character - Modeling/]]
**** [[/Illustrative Example: Model a Car (Box)/]] {{stage short|00%|16:00, 18 sept 2015 (UTC)}} (No page)
**** [[/Illustrative Example: Model a Dragon/]] {{stage short|00%|16:00, 18 sept 2015 (UTC)}} (No page)
*** [[/Polygon by Polygon modeling/]]
**** [[/Illustrative Example: Model a Woman Face/]] {{stage short|00%|16:00, 18 sept 2015 (UTC)}} (No page)
**** [[/Illustrative Example: Model a Car (Polygon-By-Polygon)/]] {{stage short|00%|16:00, 18 sept 2015 (UTC)}} (No page)
*** [[/Blocking with Primitives/]] {{stage short|00%|16:00, 18 sept 2015 (UTC)}} (No page)
* [[/Animation Notes and FAQ/]]
* [[/Customization|Customization]]
* [[/Mist - Make Objects Opaque/]]

{{Stages}}

== Additional Resources ==
* [http://pdf.letworyinteractive.com/ Blender Wiki PDF Manual (1,426 pages)]



[[en: Blender_3D:_Noob_to_Pro]]
[[en: Blender_3D:_Noob_to_Pro]]

2016년 2월 12일 (금) 21:55 버전

블렌더위키책표지
블렌더위키책표지

이 책에 대하여

블렌더 3D 배우기 는 수많은 사람들과 팀원들, 그리고 익명의 저자들의 노력으로 만들어진 책입니다. 블렌더라는 자유 소프트웨어 어플리케이션을 통해서, 이를 통해 많은 이들에게 3차원 컴퓨터 그래픽스를 만드는 법을 알려 줄 것입니다.

이 책을 보충하는 다음의 온라인 리소스들을 함께 활용할 수 있습니다:

이 책을 따라하며 간단히 배울 수도 있지만, 튜토리얼들을 함께 따라하다보면 더 많은 것을 배우게 될 것입니다. 이를 위해 블렌더가 설치된 컴퓨터가 필요합니다. 블렌더 재단에서 블렌더를 다운로드 할 수 있습니다. 더 자세한 사항은 첫번째 단원에서 다룹니다.


참조: 버전 호환성을 확인하세요. 블렌더는 지속적인 개발이 이루어집니다. 따라서 몇몇 튜토리얼들은 오래된 버전을 기준으로 작성되어, 아직 현재 버전을 기준으로 업데이트되지 못했을 수 있습니다. 구체적으로는 2.5x 시리즈 이후로 사용자 인터페이스와 스크립팅 API에 큰 변화가 있었습니다. 만약 오래된 내용을 발견하셨다면, 부담없이 갱신, 수정 해주시면 됩니다. 버전이 명시된 내용들은 다음과같이 참조로 표시되어 있습니다.

참조:  적용 블렌더 버전: 2.75

개요

이 책은 쉬운 것에서 복잡한 것으로 나아가는 튜토리얼로 이루어져 있습니다. 앞서 배운 것들을 뒤에 활용하면서 나아갑니다. 충분한 경험이 있는 사용자는 건너뛰어도 상관없겠지만, 초보자들은 반드시 차례대로 배우길 권합니다.

이 튜토리얼들은 네 단원으로 되어 있습니다.

  1. 배경지식 — 기초적인 소개:
    • 컴퓨터 그래픽스
    • 블렌더 사용자 인터페이스(UI)
  2. 모델링과 셰이딩 기초 — 3차원 물체를 만들고 렌더링하는 기본적인 기술들
  3. 지평 넓히기
    • 대안적인 모델링과 렌더링 방법들
    • 라이팅, 에니메이션, 게임 제작에 대한 소개
  4. 이륙
    • 스크립팅
    • 모델링, 애니메이션, 게임제작 고급 기술들

부록:

  • 레퍼런스
    • 자주 묻는 질문들
    • 잡다한 것
  • 전반적인 조언—블렌더를 최대한 활용하기 위한 팁
  • 여러가지 튜토리얼—핵심적이지 않은 아닌 튜토리얼들


틀:참고 현재 번역이 진행중입니다. 영어로된 부분은 아직 번역이 이루어지지 않은 부분입니다. 번역이 이루어진 다음에는 수정해주세요.

목차

단원 1. 배경지식

Unit 2: Basic Modeling and Shading

Unit 3: Broadening Horizons

Unit 4: Taking Off with Advanced Tutorials

Appendices

Reference Material

Advice

General advice:

Performance tips (for making Blender run faster):

Miscellaneous Tutorials

This is our attic, mostly tutorials that could be useful to some extent if they would be revamped completely, but are of little use at the moment. If you can contribute to some of them, go ahead and rewrite them to your liking!

틀:Stages

Additional Resources